Never Cold Call Again Referral Lead Machine

Mission Guide: Chapter Two

Here nosotros are, the beginning of our new lives... again.

Missions

Yous now have a new safehouse in Bohan, afterwards the last i was burned down by the Russians. Roman says information technology's fourth dimension to "start over once more." In this chapter, Mallorie introduces you to two of her friends - Manny Escuela and Elizabeta Torres - both of whom provide work for Niko. Algonquin is unlocked subsequently the mission "Accident Your Comprehend," and Alderney becomes unlocked at the end of the affiliate.

Mallorie introduces Niko to Manny Escuela, a guy she grew up with. Manny is trying to "clean up the streets," and he'south making a video to record his struggle. He wants Niko to assist him take out some of the dealers in Bohan. After the cutscene, become in a vehicle with Manny and get to the dealer's place on M Boulevard. A cutscene shows the dealer leaving his apartment. Follow him, merely don't get too shut to him or you will spook him. Stay at to the lowest degree two machine lengths backside him until he reaches the destination in Southward Bohan.

Escuela of the Streets Escuela of the Streets

Park behind the dealer when he reaches the destination, and follow him over to the warehouse. Manny goes back to pick upwards Jay (the camera guy) while you're taking care of business concern. Shoot the lock on the door, and so take cover behind the wall. Accept out as many dealers every bit you tin can from outside the warehouse earlier moving within. In that location is no time limit hither, so you tin can take as long equally you similar.

Escuela of the Streets Escuela of the Streets

There is one dealer immediately to your right inside the warehouse, and several straight alee. One time you've taken out equally many as you can from outside the warehouse, move within and immediately accept cover backside the one of "Redwood" boxes. Take out the remaining dealers inside the warehouse, paying close attention to where they are situated on the radar. Use cover at all times, and sentry out for the terminal dealer backside the pillar in the centre of the warehouse. Leave the warehouse once all the dealers take been eliminated, and watch the cutscene as Manny [quite happily] takes all the credit for your piece of work!

Escuela of the Streets Escuela of the Streets

Phone Dimitri calls and threatens to chase Niko down and kill him, considering he never paid Bulgarin the money he owed him.

Manny introduces Niko to Officer McReary, before providing the details of the next mission. The mission is very like to the previous mission in terms of the principal objective (take out some gang dealers) except this fourth dimension information technology's a fiddling easier.

Street Sweeper Street Sweeper

Go to Windmill Street where the gang members are situated, and run over the two gang members that are continuing past the garage. Once you take been spotted, two of the gang members will attempt to escape in a car, and so give chase and spray their vehicle with bullets.

Street Sweeper Street Sweeper

Aim for the wheels initially, and and then end them off before going back to impale the final remaining gangster at the garage. You can impale him however you like, though running him over is without a doubt the simplest option.

Street Sweeper Street Sweeper

Phone Mallorie has some more work for y'all, this time from a graphic symbol called Elizabeta Torres. Follow the 'East' on the radar to take missions from her.

Brucie wants Niko to whack some people for him. Subsequently the cutscene, call 911 and printing '1' to summon a police auto. When the cops arrive, steal their machine and lose your wanted level. When yous lose the wanted level, Niko volition automatically call Brucie for further instructions. Brucie wants yous to kill somebody called Lyle Rivas.

Search and Delete Search and Delete

Stop the police car and access the police computer. Select 'Search Police Records' followed by 'Search By Name' and and then use the keyboard to type in 'LYLE RIVAS'. Add his location to the radar, then get out the constabulary computer.

Search and Delete Search and Delete

Go to Rivas's house and walk into the yellow marker. During the cutscene, Rivas makes an escape through the bathroom window. Go out the building through the door you came in, and begin chasing Rivas. Shoot his car until it blows up, then run him over when he attempts to escape on foot. Niko calls Brucie to confirm that Rivas has been eliminated.

Search and Delete Search and Delete

TXT Brucie invites yous to come across him for more work.

According to Brucie, the guy you merely killed (Lyle Rivas) had a automobile "worth stealing," which he left in an alleyway off of Yorktown Avenue in Steinway. Brucie wants y'all to get it and bring it back to his garage. When you become within the vehicle, a cutscene begins, and a car containing two of Lyle'due south assembly arrives at the scene.

Easy as Can Be Easy as Can Be

Get the car back to Brucie's garage. The two thugs will chase and shoot you the whole mode back. Be careful when turning corners, considering the car will get damaged very apace if they manage to block you. Get the car back to Brucie'due south garage in one piece to complete the mission.

Easy as Can Be Easy as Can Be

The main objective of the mission is quite simple; the only thing you lot need to be conscientious with is your handling of the automobile. Exist patient and ho-hum downward when turning corners and yous should be fine. The automobile will [probably] be heavily damaged by the time you get it back to the garage, merely that doesn't affair.

Easy as Can Be Easy as Can Be

Phone Brucie wants to talk to Niko about Roman, because he's been "gambling like an creature" and he'due south out of command.

Rivas's cousin owes Brucie a lot of money, so he wants Niko to go and have intendance of him. During the cutscene, Roman creates a profile for Niko on Dear Meet, which he's going to use to try and suit a appointment with Rivas'due south cousin. Go to the [email protected] net cafe, and Niko will automatically call Brucie once he arrives in that location. Brucie tells you to log on and access love-run across.internet, and so search for a guy called French Tom.

Out of the Closet Out of the Closet

Go to i of the computer terminals and access the web. Go to love-run across.net and click on the 'males' icon, and so locate French Tom. Ringlet to the lesser of the page and click on the push button to adjust a engagement. You are now free to conduct other business while you await for French Tom to respond. One time he does reply, Roman will transport a text message telling yous to check your emails.

Out of the Closet Out of the Closet

In the response, French Tom tells you to see him at the 69th Street Diner on Hove Beach at 18:00, and so go in that location and await for him. Arroyo French Tom inside the diner, and Niko will brainstorm talking to him. When you are gear up, stand upwards and eliminate French Tom to complete the mission.

Out of the Closet Out of the Closet

Mallorie introduces Niko to Elizabeta, who and so introduces Niko to Patrick McReary, a guy she's setting up a deal for. Elizabeta doesn't trust the guys that Patrick volition be dealing with, so she wants Niko to human activity as his "guardian angel" and make sure that nothing goes wrong. The deal is taking place at Joliet Street, and Patrick has left a burglarize on the roof of the identify next door.

Luck of the Irish Luck of the Irish

Go to the building in South Bohan, and then become upwardly to the roof and collect the sniper rifle that Patrick has left for you lot. Stay crouched and watch over the deal using the sniper burglarize. Most 25 seconds after the cutscene, the dealers begin to shoot at Patrick and his acquaintance. Zoom in with the sniper rifle and take out all of the attackers. Take your time with each shot and bargain with one person at a time.

Luck of the Irish Luck of the Irish

Ane of the attackers gets in a tussle with Patrick, so snipe him, and then three more than attackers will go far. Once you have taken out the three attackers, the terminal attacker will attempt to escape in the van. Snipe him through the windshield to complete the mission. Afterwards, Niko calls Elizabeta to permit her know that Patrick is prophylactic. She invites you dorsum to her flat for more work.

Luck of the Irish Luck of the Irish

Elizabeta introduces Niko to Johnny, who is currently sitting on a large pile of heroin. Elizabeta has establish a buyer for him, and she wants Niko to oversee the deal and ensure that everything goes okay, so the objective is like to the previous mission. She also introduces Niko to Playboy X, who'southward going to be assisting you at the deal. Take Playboy to the contact'southward apartment, and follow him up to the third floor to meet Johnny.

Blow Your Cover Blow Your Cover

During the cutscene, it becomes apparent that the dealers are infact clandestine LCPD officers. Discover cover, and have out all of the attackers. Take your time and pick them off one at a time, so make your mode up to the next floor. As you go out the room, at that place are two officers immediately to your right. Accept them out, and and so follow Playboy up to the next floor, where more officers are waiting to attack. There is a starting time assistance kit situated on the roof, so collect information technology if you need information technology and so employ the wall as encompass. Take out the ii remaining officers, and more will brainstorm to brand their way onto the roof.

Blow Your Cover Blow Your Cover

Follow Playboy down the stairs, where another officeholder is waiting to attack you. Once he is expressionless, a 2-star wanted level appears. Make your way downwards to the footing floor, simply watch out as there are 2 more officers waiting for y'all on the stairs. Once you escape from the building, go far the car across the route and lose your wanted level with Playboy. Finally, take Playboy 10 dorsum to his apartment in Algonquin to consummate the mission.

Blow Your Cover Blow Your Cover

Phone Roman calls to announce that he has collected insurance money from the sometime cab depot, and has invested the money in a brand new ane. The business concern is upwards and running.

TXT Playboy 10 has some work for Niko. Follow the 'X' icon on the radar to get and see him.

In this mission, Manny wants Niko to eliminate some people he used to roll with, who have been "bad-mouthing him" after watching his new film. It seems they weren't impressed. Go to the Algonquin Span and stop in the yellow marking facing south.

The Puerto Rican Connection The Puerto Rican Connection

The target you are looking for is on the train, so y'all need to follow it and eliminate him when he gets off. The chase volition lead to Cayuga Avenue in Schottler.

The Puerto Rican Connection The Puerto Rican Connection

Make your style up to the platform and eliminate the 3 targets. Information technology might be useful to accept cover before launching your attack, but if you lot start with full wellness and a decent (quick) weapon such every bit the Micro-SMG then it shouldn't be necessary.

The Puerto Rican Connection The Puerto Rican Connection

TXT A text message arrives from an anonymous user, instructing you to meet him at the end of the pier at Castle Gardens.

Phone Elizabeta wants Niko to go and come across her.

During the cutscene, Elizabeta argues with Footling Jacob. She says some people he introduced to her have "ripped her off big time," and she needs Niko to go to the former infirmary on Colony Island and get her coke dorsum. The sometime infirmary is heavily guarded by dealers, and you volition need to eliminate all of them in guild to become to Elizabeta'south coke. One time you take the coke, you'll need to escape from the infirmary, and so it may exist a good idea to go to the old hospital before starting the mission to scope it out first.

The Snow Storm The Snow Storm

There are multiple approaches to this mission. A good way to commencement would be to stand well abroad from the chemical compound, and snipe as many of the dealers equally possible earlier going in. The sometime hospital is surrounded by metal fencing, and in that location are ii areas of cleaved argue which y'all can use to enter the complex - i on the northward side and one on the eastward. Yous should enter via the north gap and escape using the east gap. Enter the building itself via the doorway on the east side of the edifice. Accept cover at all times and eliminate anyone who attacks y'all.

The Snow Storm The Snow Storm

An SMG in improver to a heavy piece such every bit the assault rifle is recommended. You'll need plenty of ammo, total wellness and armour before starting the mission. Take your time, have embrace at all times, and eliminate anyone in your path. Be careful when you are going through the principal corridor section of the building, as at that place are attackers on the upper level of the circuitous as well equally on the footing - refer to the radar to come across which ones are to a higher place you lot. At that place are first assist kits located throughout the complex, so go on an middle out for them. The coke is beingness guarded in a room past two dealers. Waste them, and so pick upward the bag of coke.

The Snow Storm The Snow Storm

One time you accept the coke, Northward.O.O.Southward.Due east will brainstorm to raid the old hospital, and a chopper arrives. Brand your style back to the corridor, and go back out exactly the aforementioned fashion y'all came in. There are 2 officers waiting to shoot you almost the entrance of the building. There is also a further officer waiting exterior, who is taking cover behind a burned out vehicle. Every bit mentioned earlier, exit the circuitous using the gap in the fence on the e side of the building, and so chop-chop bound into the Humboldt river and utilise the Jetmax to escape.

The Snow Storm

Once you have shaken the cops off, become back and meet Niggling Jacob on Spin Street. During the cutscene, Michelle arrives and reveals that she has been working with the government, and that information technology's "her chore" to keep an heart on Niko! She says the cops are prepare to take down Elizabeta, and demands that Niko hands over the coke. Ouch.

The Snow Storm The Snow Storm

Elizabeta is condign paranoid because she knows the police are finally onto her.

Have a Heart Have a Heart

Manny and Jay soon make it at the apartment and brainstorm recording a new slice for their film, where they accuse Elizabeta of messing upwardly the streets However, Elizabeta is having none of it, and she shoots both Manny and Jay through the caput! She and so tells Niko to put the bodies in her car and go rid of them. Elizabeta knows a doc that will deal with them.

Have a Heart Have a Heart

Take the bodies of Manny and Jay to the medico at Dukes Boulevard. 'Natural causes' is his verdict. He says he'll have the organs "out on the streets in no time." Excellent!

Have a Heart Have a Heart

Brucie wants to show off his new car by taking function in a street race, but Lenny (the mechanic) screwed something up, and he at present has nothing to race with. Brucie wants Niko to take him to Freetown Artery in Willis so that y'all can take Steve's automobile to the race instead. It's a yellow Comet.

No. 1 No. 1

Once you have the auto, go to the starting bespeak and prepare to race. As long every bit you don't crash, you should be able to terminate starting time with fairly relative ease. Accept it easy at corners, dull down and brake properly otherwise it could price you the race. The other five drivers aren't exactly great - they tend to crash a lot, so all yous need to do (basically) is not crash!

No. 1 No. 1

Take Brucie home once the race is finished, to complete the mission.

No. 1 No. 1

Playboy's old friend, Dwayne Forge, just got released from prison, and he is disgruntled that Playboy has moved on and left him backside. Playboy has left some weapons for you lot in an alleyway at Castle Gardens for the next mission, and he explains the details of the job on the fashion there. Plainly, the mafia have taken over a construction site belonging to Yusuf Amir, a large existent manor developer who Playboy is aiming to impress. Playboy wants you to take out the mobsters guarding the site, and regain control of it for Yusuf.

Deconstruction for Beginners Deconstruction for Beginners

Get in the car in the alleyway to retrieve the weapons (a sniper rifle and grenades) and and so walk into the window cleaning platform. Make your manner to the top of the building, in order to give you a clear view of the enemy lookouts. Take out the three lookouts (1-3 on diagram) using the sniper rifle, and then take out some of the guards on the footing to make life a lilliputian easier when you enter the construction site after. One time you've taken out equally many guards every bit possible, go back to the platform and head into the construction site. You tin can accept the car in so use it every bit cover.

Deconstruction for Beginners Deconstruction for Beginners
Deconstruction for Beginners

Take out anybody in your style, and then head towards the first union leader, who is represented by a red blip on the radar. Take cover at all times, and use the grenades to take out multiple enemies at one time. There is a first aid kit on the upper level of the structure site, situated at the tiptop of the ramp. Don't motility out of embrace until yous are sure in that location are no more attackers. Soon, a helicopter arrives with backup for the last remaining union leader. In one case once again, have cover and eliminate anyone in your way. Kill the last union leader to complete the mission.

Deconstruction for Beginners Deconstruction for Beginners

Phone Playboy wants Niko to do some work for Dwayne. Playboy will cover any costs, since he owes Dwayne.

During the cutscene, Dwayne explains that he's pissed off at two things. Firstly, he's annoyed that Playboy doesn't want to curl with him anymore (instead he sends Niko) and secondly he's pissed that his girlfriend is ignoring him. His girlfriend has been hanging out with someone called Jayvon, who evidently was responsible for Dwayne going to prison house. Niko sympathises with Dwayne because he sees a lot of himself in him. He then offers to accept care of Jayvon.

Ruff Rider Ruff Rider

Go to the arcade in Chinatown, where Dwayne'south girlfriend (Cherise) and Jayvon are hanging out. Jayvon attempts to escape, and you now have the option of executing Cherise or letting her alive. If yous let her live, you lot'll meet her over again later on in the story, but it'south entirely your choice and it doesn't affect your overall game progress.

Ruff Rider Ruff Rider

Get on the bike parked at the arcade and begin chasing Jayvon. Shoot him off the cycle and make sure he'due south dead, then pickup the money that he owes to Dwayne. Niko calls Dwayne to suit a meeting at the Cluckin' Bell in Algonquin, so he can hand over the money.

Ruff Rider Ruff Rider

Dwayne seems fairly depressed with how things have been going since he got out of prison house. He says one of the things he lost was a strip society in Bohan chosen "The Triangle Lodge", which was taken over by gangsters after he got sent to jail. Niko promises to accept it back for him.

Undress to Kill Undress to Kill

Enter the strip club in Bohan, but don't enter with a weapon drawn or security will attack you. At that place are three managers inside the club, and the first affair yous'll need to do is work out who they are. Approach the beginning ii men you lot see when you enter the strip club, and listen in on their conversation. They will reveal the location of the start director, Jose, who is in the staff room counting money. Get out Jose for now, and approach the stripper and the human being standing beside the stage. The conversation volition reveal that the human (Javier) continuing next to the stripper is the 2nd managing director of the club. Don't impale him all the same, instead go to the back room where the third managing director is located, so that you now have the locations of all three managers.

Undress to Kill Undress to Kill

The locations of the managers should at present exist highlighted on the radar. Go dorsum to the first manager (Jose) and kill him silently using fists, a baseball bat or a knife, and so that you lot don't attract attention from the security. Jose has a gun, so kill him before he manages to fire a shot in, otherwise security will be alerted. Now approach the second manager who is standing by the stage, and take cover behind 1 of the tables in the lodge. Impale him, then have out the security men who assault you afterwards. In one case well-nigh of the security people are gone, exit the lodge and follow the third manager, who attempts to escape in a car. Perform a drive-past shooting and finish him off to complete the mission.

Undress to Kill Undress to Kill

There is a growing tension betwixt Playboy Ten and Dwayne. Playboy now says that Dwayne is outset to "get on his nerves." Playboy wants you to eliminate someone who has plain been bad-mouthing him. He hangs out with his team at the basketball courts on Exeter Avenue. You need to have a photograph of the team with your new cellphone (given to you by Playboy 10) and and then send him the photo so that he can tell you which 1 to kill.

Photo Shoot Photo Shoot

At that place are five people in the basketball court. Get a photograph of them and send it dorsum to Playboy, but don't get likewise shut to them or they will spot you lot. Playboy will call you a few seconds afterwards and tell you which one to kill - each time y'all do the mission it's a different person, so you can't impale the same person every fourth dimension! If yous kill one of the targets before Playboy gets dorsum to you lot, the crew will split up and you'll have to kill all of them, but if you follow the instructions this shouldn't exist the instance.

Photo Shoot Photo Shoot

You lot can kill Marlon and the other gang members by shooting through the fence, yous don't need to go into the basketball court. Once he is dead, the mission is over.

Photo Shoot Photo Shoot

Phone Playboy calls to express his displeasure at your handling of the strip club situation. He doesn't want you lot helping Dwayne if it'due south going to "mess upwards his business interests."

Phone Michelle calls and says it'southward important that you lot meet her at the United Freedom Paper building in Algonquin.

Phone Mallorie is concerned that something has happened to Roman, because he didn't come home last night.

Michelle reveals that her real proper noun is Karen, and takes Niko to run across a friend in office 396. The homo (who refuses to reveal his name) wants Niko to find out nearly a person called Oleg Minkov, who lives in Iroquois back in Hove Beach. Go to Oleg's apartment and find out anything you can near him.

Wrong is Right Wrong is Right

When Niko arrives the apartment is empty, so he kicks the door down and calls the friend from U.L. Newspaper. He tells you to check Oleg'southward emails, and remember with whatever information that would indicate his current whereabouts. Admission Oleg's emails and click on the latest electronic mail from "Vasily". It talks nearly a coming together at a jewellery shop on Tulsa Street. Niko calls dorsum and the human being tells him to impale Oleg at the jewellery store.

Wrong is Right Wrong is Right

Become a automobile and end in the yellowish marker at the destination. Oleg attempts to escape, so chase him down and kill him. When you reach Little Italian republic in Algonquin, Oleg will take a route which becomes blocked past construction material, so quickly opposite out of there and find a different road. Eliminate Oleg to consummate the mission.

Wrong is Right Wrong is Right

Phone Playboy 10 wants yous to go and encounter him. He has an important matter to discuss.

Dwayne has irritated Playboy X to such an extent that he at present wants him dead. Playboy wants Niko to carry out the hit for him, simply Niko says he'll have to accept time to consider information technology. Playboy will be in touch presently.

Phone Dwayne calls soon afterward the cutscene and reveals that he wants Niko to kill Playboy X! You now accept a decision to make.

Phone Playboy X calls to inquire Niko if he has reached a decision yet. Niko says he knows what he's going to do, and you now accept the choice of killing either Playboy 10 or Dwayne.

Who you lot decide to impale is entirely your choice. Each selection has its own benefits, though killing X appears to be the favoured option amongst the majority of GTA IV fans. Killing Playboy 10 will earn you his loft (which will human action as a new safehouse) in addition to a new outfit, and it as well means that Dwayne Forge becomes a friend, which itself provides new benefits. Killing Dwayne will earn y'all $25,000 but Playboy refuses to speak to you afterward, and so there are no other benefits apart from that.

The Holland Play The Holland Play

If you determine to kill Playboy 10, head over to his apartment in N Algonquin. He has four or five people protecting him in his flat, so be prepared with plenty of ammo and armour. Have encompass backside the door at the elevator, and eliminate each of the guards in the apartment. Throwing a grenade into the flat should accept care of most of them.

The Holland Play The Holland Play

Approach X, and he volition jump across the roof to the reverse building, and attempt to make a run for it. Make your way to the ground flooring and follow him. More of Playboy's guards go far in a drastic bid to protect him, and then target them and shoot them, but don't worry about X getting away because he will reach a expressionless end. Use the pistol to execute Playboy X for a cinematic execution.

The Holland Play The Holland Play

Killing Dwayne is considerably easier if you wish to choose that option instead. Go to his apartment, walk into the yellow marker and sentry the cutscene which follows. Kill Dwayne's crazy bat-wielding friend, and and then utilise the pistol to execute Dwayne.

The Holland Play The Holland Play

Phone Mallorie believes that Roman has been kidnapped past some Russians that he owes money to. This phone call is the get-go of the mission "Hostile Negotiation."

In this mission you need to rescue Roman, who is being held hostage by Dimitri'southward men at a warehouse off Lompoc in Bohan Industrial. Ensure you have full health, armour and plenty of ammo earlier starting the mission. There aren't any particularly difficult aspects of the mission, simply yous'll demand to accept out a lot of attackers which requires a flake of time and patience.

TXT Dimitri sends a text message containing a photo of Roman with a gun confronting his caput.

Hostile Negotiation Hostile Negotiation

Walk into the yellow marking at the warehouse when you are gear up to begin. Roman is being held on the meridian floor of the warehouse. When you have control of Niko, he will automatically have embrace behind the wall. Take out each attacker one at a time, and don't motility out of encompass until you are certain there are no more gunmen. Blind fire if necessary. There is a outset aid kit direct alee if you need any wellness. Attempt to impale equally many attackers on the first floor from the ground flooring earlier going up there - this volition make your chore a lot easier when yous eventually exercise reach the first flooring.

Hostile Negotiation Hostile Negotiation

Once you've taken out as many people as possible, motion upwardly to the first floor and immediately look for comprehend. Take out any remaining attackers, and and so motility towards the 2d floor. If you need any health, the first aid kit on the footing flooring should have respawned past now, and then go back downwardly and collect it.

Hostile Negotiation Hostile Negotiation

Plow left every bit soon equally you reach the second floor, and again find cover. There's a first aid kit on the wall upwards ahead should you require it. Take out anyone in your way, and then proceed to the top floor where Roman is beingness held past his kidnapper.

Hostile Negotiation Hostile Negotiation

You'll know when you have reached the height flooring because the arrow on the dark-green radar bleep will disappear. When you enter the room where Roman is being held, Roman and his kidnapper emerge from backside a desk. You demand to use gratis-aim to kill the kidnapper and complimentary Roman. Shooting him once in the arm should be enough, but be careful not to burn at Roman. Once you have successfully freed Roman, follow him out of the warehouse and have him back to the safehouse in Bohan. The mission ends with a lecture from Niko nearly Roman's gambling addiction.

Phone Roman calls to say he has purchased a safehouse in Algonquin. You can now save your game in that location.

U.L.P.C. want Niko to observe someone, and he'll need access to a police computer in society to do so. Niko is informed that in return for doing these jobs, U.Fifty.P.C. "may or may not" help Niko look for the person that betrayed him many years agone.

TXT Your contact sends you a text message containing a photo of the target. You'll demand to upload this photo to the law estimator in order to obtain the location of the target.

Portrait of a Killer Portrait of a Killer

Find a law motorcar and access the on-lath computer. The easiest way to go a police auto is to dial 911 on the cellphone, and so steal the machine once the cops arrive. Lose your wanted level once y'all have the car, so stop and access the calculator. Select 'Search Police Records' followed by 'Search past Photograph', and then upload the photograph of the target sent to yous by the contact. His proper noun is Adam Dimayev, and he's wanted for financing terrorist activity. Marking Dimayev'southward hangout on the radar, so get subsequently him.

Portrait of a Killer Portrait of a Killer

The hangout is occupied past around 10 people, and your contact states that you lot must eliminate all of them. Offset on the upper level of the hangout (Yorktown Artery) before dealing with the guards on the lower level (Valley Forge Avenue). There is no time limit, so you can take equally long as you lot like to eliminate all of them. Y'all can take them out systematically one-by-one (using cover behind the various objects in the environment) or yous can just launch grenades and take them out several at a time. If yous need wellness at any fourth dimension, go to Yorktown Avenue where at that place are no attackers present and dial 911 for paramedics. The paramedics volition and then get in and give you health, but just at a cost.

Portrait of a Killer Portrait of a Killer

Phone The contact congratulates you on a task well done, and says you are one step closer to finding the man yous are after.

Some guy is moving a lot of coin for terrorists, and U.L.P.C. need him "neutralized." Grab a vehicle and get to the Civilisation Plaza. A helicopter is seen leaving from the helipad, and as per the instructions, you must follow it to its destination earlier attempting to steal it. The chase ends at Kunzite Street, Westminster. Let the helicopter land, and and then move in and take it.

Dust Off Dust Off

When y'all bulldoze in towards the helicopter, there are iii guards up ahead, so drive at total speed and take out as many as y'all can by but running them over. Then get out of the vehicle, take cover and eliminate any remaining guards.

Dust Off Dust Off

Become in the chopper and wing to the dropoff betoken on the south side of the airport. State at the location indicated past the yellow blip on the radar, and so a cutscene will show two FIB agents taking control of the chopper. Mission complete. Niko calls the contact afterwards the mission, who says that his men "have the chopper" and "will go it back to you" shortly. Apparently you're going to use the chopper later to eliminate the guy they are later.

Dust Off Dust Off

Officer McReary is the mystery homo. You met him briefly during the mission "Street Sweeper." McReary states that he "knows all nigh" Niko's activities, and threatens to betrayal him unless Niko does some work for him. Some guy is blackmailing McReary, but he doesn't know who information technology is. He has arranged to do an substitution with McReary by the Humboldt River off Silicon Street, and he told McReary to call him in that location from the viewpoint.

Call and Collect Call and Collect

When you arrive at the viewpoint, Francis will send a text bulletin containing the phone number of the blackmailer, and you must call this number and look out for a person answering their phone, then that you know which person to kill. Continue talking to the blackmailer until you lot identify him.

Call and Collect Call and Collect

Impale the blackmailer one time yous have identified him, collect the storage device for Francis, and so lose your two-star wanted level. One time that is done, accept the photographs on the storage device back to Francis to finish the mission.

Call and Collect Call and Collect

Phone U.50.P.C. phone call to say that "the chopper is ready" and that you must use it with Little Jacob to take out the target.

Run into Little Jacob at the salvage grand off Grummer Route and get into the chopper. The target is in some other chopper, flight around Freedom Metropolis, and you'll demand to follow him and wait for an opportunity to take it down. U.50.P.C. don't want any civilian casualties, so you'll take to await until the target is flying over the water before firing a shot at information technology.

Paper Trail Paper Trail

In one case yous attain the h2o beyond the Broker Span, get close to the chopper and stay level with information technology on the right hand side so that Trivial Jacob tin can get a skillful shot in with the RPG.

Paper Trail Paper Trail

Once the chopper is downwards, have Jacob dorsum to the helipad at Wedlock Drive Due east to complete the mission. Niko calls U.L.P.C. subsequently to confirm that the hit was carried out successful. The contact acknowledges your work, and agrees to call you when/if he finds any data on the person you lot are looking for.

Paper Trail Paper Trail

Phone Packie McReary calls to offer you some work. You can accept missions from Packie by following the "PG" icon on the radar.

A lawyer called Tom Goldberg (of Goldberg, Ligner & Shyster) has some dirt on McReary, and McReary wants him dead. Goldberg has bodyguards, so McReary wants you lot to become one-on-one with him by arranging a chore interview. You'll need to look nice for the interview. McReary will email you more than details soon, so caput over to an net cafe subsequently the cutscene.

Final Interview Final Interview

Admission one of the estimator terminals at the cyberspace buffet, and click on the "Goldberg, Ligner & Shyster" advertising to admission their website. Then become to the "Careers" folio and submit your resume. Niko calls Francis later you lot get out the cafe to confirm that the application has been sent. Y'all at present demand to wait on a phone call from GLS. You can kill fourth dimension by doing other missions and activities, or y'all can advance time past six hours by saving your game at the safehouse.

Final Interview Final Interview

Eventually, Karen from GLS will call to adapt an interview with Mr. Goldberg. The time of the interview will be added to your organizer automatically - you demand to be at the lawyers' office past 12:00 the post-obit day. Now head over to Perseus and buy yourself some new wearing apparel. You'll need a suit, a tie and some prissy shoes for the interview.

Final Interview Final Interview

Once you lot accept everything you need, head over to the lawyers' office (indicated by the necktie icon on the radar) and walk into the yellow mark to begin. Get and talk to the receptionist, and so follow her to Mr. Goldberg'due south office. The interview volition begin, and a few seconds later you volition have control over Niko. Stand when you are ready to kill Goldberg, impale him and so retrieve the files from his desk. The receptionist triggers the alert, and you lot now have a two-star wanted level. Nail one of the windows in the office, jump exterior and get rid of the cops. Take the files dorsum to McReary once y'all're washed.

McReary wants Niko to take downward a drug dealer (called Clarence) in East Kingdom of the netherlands for $2000, but Niko demands $5000 instead. McReary says information technology would take also long for him to collect all the evidence against Clarence, so he wants to salve himself some work by getting Niko to perform a hitting.

Holland Nights Holland Nights

Caput over to the projects in East Holland, and ensure that you have plenty of health and ammo earlier beginning. McReary recommends getting to the 2d floor before you lot begin shooting anyone, just you can do information technology in any way you like. Once yous reach the third floor, there are gunmen taking cover up ahead, and a first help kit on the wall to your right. Take them out, and a tertiary gunman volition come up down the stairs behind you, and so watch out. Remain cautious as you approach the roof - there are several more gunmen waiting there. One time everyone has been eliminated, arroyo Clarence and y'all will have a choice to brand - you can either execute him or decide to permit him live. Walk away if you wish to spare his life, y'all'll see him later on if this is your choice.

Holland Nights Holland Nights

If you want to kill Clarence and you lot wish to avert any unecessary shootouts, become back onto the road before entering the projects at the start of the mission, and use your sniper rifle to zoom in on Clarence on the second floor. Impale Clarence, and evade the ii-star wanted level to complete the mission. If you lot don't get the shot correct the starting time fourth dimension, Clarence will flee and you volition have to enter the projects and practise things the hard mode.

Holland Nights Holland Nights

If you lot spared Clarence'south life, or if you decided to kill him the hard way, a two-star wanted level is gained and police environment the projects. Most of them will occupy the due west half of the complex (which is the bit you lot are currently at) so head over to the east department and go down the stairs that style. Turn left when you lot reach the lesser, and then left over again. Use the gate to leave, and then find a vehicle and evade the cops. If you're lucky, you should be able to escape from the projects without having to confront any cops at all.

Holland Nights Holland Nights

It becomes apparent that Clarence was merely the boss of the organization, and now his chief lieutenant has taken over. McReary needs you to have him out. He has left a sniper rifle for y'all in a car beyond town.

Lure Lure

Become in the car and then caput to the dealer's flat off Denver Artery. Become to the rooftop of the building opposite the dealer's apartment, and dial his telephone number (545-555-0122) to lure him to the window.

Culling means to lure the dealer to the window are:

  1. Shoot the satellite dish outside the dealer'southward window (he'll get up to find out why his TV stopped working).
  2. Shoot the television screen within the dealer's business firm (you won't take much time to shoot him if yous choose this method).

Lure Lure

Assassinate the dealer when he goes to the window, and so leave the building to consummate the mission.

Lure Lure

Packie introduces y'all to his mother and his sister, Kate. Kate seems interested in Niko, but Packie warns him to stay away from her. Later the cutscene, arrive a car with Packie and go to the harbor warehouse on Emerald Street. Packie wants to get up on the roof of the warehouse so you lot tin get a clear view of the deal that's going downward with the triads. Climb onto the objects, jump onto the ledge, shimmy across, then climb onto the roof. A short cutscene will show a boat arriving with some boxes which Patrick wants to steal. His plan is to wait until the dealers have loaded the boxes into the truck, and and then steal the truck and return it to a garage.

Harboring a Grudge Harboring a Grudge

Climb down the mini cabin, discover cover, and begin taking the dealers out. Molotovs or grenades would exist useful at this point, equally there are a lot of attackers. Packie will assist you (from the roof) and detract some of the attention. In that location are several dealers inside the warehouse, and so be cautious when you approach it.

Harboring a Grudge Harboring a Grudge

Steal the truck and wait for Packie to get in, and so take the truck to Ray Boccino's lockup in Westminster. Some more than dealers volition begin chasing and shooting at the truck once you lot leave the warehouse, so drop a few grenades to get rid of them. Packie introduces you to Ray at the end of the mission, and Ray agrees to call you some time with some piece of work.

Harboring a Grudge Harboring a Grudge

Packie and his friends desire to rob the mafia after Ray tipped them off about a big payment they received. Find a four-door automobile and drive to the waste direction plant nether the Algonquin Bridge, where the mafia are currently situated. Climb over two fences to become into the depot, and waste any guards outside. Grenades may be useful here, but exist sure to take cover at all times. Packie and the guys should exist able to handle a few of the guards, merely you'll need to deal with most of them. Follow the guys inside in one case the guards have been taken out. There's a first assist kit at the door should you need any health.

Waste Not Want Knots Waste Not Want Knots

Find encompass equally soon as y'all enter the edifice, and one time over again pick off each of the guards ane at a fourth dimension. Get for the guard whose up in the office before going for the others. When y'all are set up, proceed towards the office at the elevation of the stairs where the cash is stored. Lookout out for more guards.

Waste Not Want Knots Waste Not Want Knots

Once yous accept collected the cash, more guards volition enter the edifice and begin firing. Clear the ones nearest the exit and so make an escape - leave Packie's friends to bargain with the rest. Encounter Packie outside and then swim towards the boat. Await for Packie to get on, and have him to the pier beyond the East Borough Span to complete the mission.

Waste Not Want Knots Waste Not Want Knots

Phone Packie asks if you lot tin exercise him a favour past taking his sister Kate on a date. The McReary brothers are concerned about her considering she hasn't been out in a long time. Give her a call.

Phone Ray Boccino calls and invites you lot to come across him at Drusilla'south in Little Italy (Algonquin) for some work.

TXT Packie and his brothers have a big job planned, but you'll demand a conform and tie offset from Perseus in Algonquin first. You lot demand this in gild to start the mission "Three Leaf Clover".

Packie introduces you lot to his brothers, Gerry and Derrick. Gerry isn't happy that Niko is being involved in family unit business. After the cutscene, discover a four-door motorcar and have your partners to the bank in Algonquin. Packie explains the plan on the way there - each person is going to take out a security guard each when they get in, so Packie and Michael will handle the civilians while Niko and Derrick handle the employees. Derrick is going to rig the vault door with explosives once the situation is under command.

Three Leaf Clover Three Leaf Clover

During the raid, Packie and Derrick brainstorm arguing, and Michael gets shot by one of the civilians. After the cutscene, go down to the vault and get the money. The cops become aware of the robbery, and soon the unabridged building is surrounded past LCPD and N.O.O.S.E. officers. Make your fashion out of the edifice and take embrace backside a tree.

Three Leaf Clover Three Leaf Clover

Have out the cops and protect Packie and Derrick - then follow them into the alleyway and clear the path. Use the steps as cover, and throw a couple of grenades to take out the cops upwards alee. All the Due north.O.O.S.E. officers must exist eliminated before Packie and Derrick can proceed. In one case they practise, follow them, and one time again clear the path.

Three Leaf Clover Three Leaf Clover

When you reach Chinatown, spotter out for the cops who are situated on the burn escapes in a higher place you. Once again, clear the path for Packie and Derrick, and and so follow them down the alley. More police get in in a chopper, so Packie decides to use the subway every bit an escape route. Follow Packie and Derrick into the subway, and kill the two constabulary officers immediately to your correct as you enter. Use the pillars as cover when you accomplish the surface area with the ticket machines, and take out anyone who is in your fashion.

Three Leaf Clover Three Leaf Clover

At that place is a showtime assistance kit fastened to one of the pillars, so grab it if you need health. Follow Packie and Derrick down to the platform, and use the tertiary (last) colonnade every bit cover. Throw some grenades across to the other side to accept out the attackers, then follow Packie and Derrick onto the tracks. Sentinel out for oncoming trains!

Three Leaf Clover Three Leaf Clover

In one case you achieve street level, find a four-door car and get in it with Packie and Derrick. Yous'll need to cross the Algonquin Bridge to get back to Packie'south place in Dukes, but constabulary take blocked it off, so it is recommended that y'all lose your wanted level before attempting to cross the bridge. Utilise alleys and pocket-sized roads when trying to escape from the cops - you'll lose them much easier that way. Take Packie and Derrick back to Middleton Lane to consummate the mission, and enjoy your hefty $250,000 reward.

Three Leaf Clover Three Leaf Clover

Phone Gerry McReary has a business opportunity that he needs your help with. Follow the "MM" icon on the radar to take missions from him.

Phone Packie wants y'all to practise some work for Derrick McReary, equally a personal favour to him and Gerry. They say they will cover any expenses. You tin find Derrick at the "DM" icon on the radar.

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Source: https://www.gta4.net/missions/chapter-two.php

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